What are the challenges in shifting content from what, to where and how?
“Knowledge is becoming less a question of what is the information, and more of a where is the information,” (Thomas, et.al, loc, 1252). I think the challenge from shifting content from what, to where, is knowing your resources and the contents importance. “Knowing where the information is found and… where it is being deployed,” (Thomas, et.al, loc 1296). I really liked the example provided in the reading about fining Iraq. Students couldn’t tell you where it is on the map, but they can show you how to find it. “Being able to find Iraq on a map was not a what question to them, it was a where question,” (Thomas, et.al, loc, 1276). The author says that the students attached a huge amount of importance to the where dimension, and that being asked where Iraq is, isn’t one thing it’s a multitude of things.
Shifting from where to how is like how we play, or make use of the context. “Culture does now create play, play creates culture,” (Thomas, et.al, loc 1359). When we “play” in our classrooms, students are not only more engaged, they’re also learning. “Play provides the opportunity to leap, experiment, fail and continue to play with different outcomes,” (Thomas, et.al, loc, 1378). How I play with my students in my classroom is thru math. I get two dice and have students role to find greater than, less than (K), or subtract and add (1st). My first graders and I also play addition/subtraction bingo. My students play all kinds of games on their ipads, I just need to find one that is consistent with the rest of the school and targets the standards.
In my classroom, I try to create a culture that is fun, happy, technology-based, and culturally relevant. It really does make it easier to “hang out, mess around, and geek out.” This new kind of learning “highlights the importance of understanding the power of collaboration,” (Thomas, et.al, loc, 1475). In the article “Engaging Classroom Games for All Grades” there’s a list of classroom games that are fun for all ages, which are great learning tools.
In an article called, “Games Kids Love to Play,” it talks about how playing games can build community. I believe that if we teach children the right way to “play,” it can teach kids the important qualities of cooperation, responsibility and self-control. “Playing games encourages children to move outside their usual circle of friends, challenges themselves, grow.”
Engaging Classroom Games for All Grades. (n.d.). Retrieved October 9, 2015, from http://www.teachhub.com/engaging-classroom-games-all-grades
Responsive Classroom®. (n.d.). Retrieved October 9, 2015, from https://www.responsiveclassroom.org/article/games-kids-love-play
Thomas, D., & Brown, J. (2011). A new culture of learning: Cultivating the imagination for a world of constant change. Lexington, Ky.: [CreateSpace?].