This last week we read about different case studies that support Matera’s claims on using gamification in the classroom. What I believe, based on what I read, and the successes that have come out of people who have used gamification in the classroom, is that gamification will enhance student engagement, foster independent growth, collaboration, risk taking, etc. I don’t have a gamified classroom yet, but I am excited to create one in this class. Matt made a good point that we are all beginners and new to gamification; if something fails, change things up. I mentioned that failure is a part of growth, and it’s okay to start over again. Students should know that it is okay if things don’t go right the first time. It just means we should look at it differently, and try another approach.