EDET 679 Week 7 Essential Question: How do you or might you use language to change the way that your students think about learning in the classroom?
Students go to school to learn; not to get good grades. The content we teach will most likely be forgotten, however the experiences we offer our students, can be lasting. “The focus should not be on what we teach, rather it should be how we teach it,” (Moreno, 2015). Your use of language in the classroom could play a huge role in the way your students think about learning in school.
There are ten key words Moreno identifies that should be used in the classroom to help students be successful not only in school, but in life: confidence, creativity, enthusiasm, effort, focus, resilience, initiative, curiosity, dependability and empathy (Matera, 2015). Whatever language you choose in your classroom or school, should stay consistent. Use the language daily, in report card comments, when talking with parents, and before, during and after projects.
“The keys of purpose-driven learning put the focus back on building the skills that create a successful learner… they empower the student to take an active role in their learning,” (Moreno, 2013). Here are some examples of using purpose-driven language in the classroom:
Instead of telling students to work towards an A, explain that “your group, (or yourself the teacher), are depending on them to do their part so the next step can be successful.” Instead of answering their questions, praise them for their curiosity and challenge them to research and share their results.
The keys of purpose driven learning, can also change how you speak with parents: (Moreno, 2013).
“Your child has fantastic enthusiasm, but needs to be a little more focused.”
If a student is shy say: “Your child should be confident in their ability and take initiative to lead class discussions.”
If a student gives up too quickly say: “Learning can be hard sometimes, and resilience often leads to success.”
If you’re planning on gamifying your classroom, it’s good to use that game’s terminology. For instance using the terms badges, quests and life can change how students view their learning. As well as applying those gaming elements and posting them daily, like leaderboards, levels, avatars, and social elements (Figueroa, 2015). When giving extra credit, refer to it as another quest. If a student fails, teach them that it’s their “first attempt in learning,” and they should attempt to SAIL (second attempt in learning), (Matera, loc. 735).
How we choose our words can alter our students behavior towards learning in school. If we use the language test scores, GPA, right or wrong… that’s what students will work towards. However if we use purpose-driven language, students will come to school feeling more confident, resilient, focused, and enthusiastic about learning.
Figueroa, J. (2015, June). Digital Education Review – Number 27. http://greav.ub.edu/der/
Matera, M. (2014). Entering the Realm of the Nobles: Michael Matera. Retrieved October 18, 2016, from https://www.youtube.com/watch?v=FFG3Vk-MCf8
Moreno, A. (2013, February 7). Keys of Purpose-Driven Learning. Retrieved October 19, 2016, from http://edbean.com/keys-to-purpose-driven-learning/
Moreno, A. (2015, February 3). Purpose Driven Learning. Retrieved October 19, 2016, from http://www.mrmoreno.com/blog/purpose-driven-learning