EDET 679 Week 9 Essential Question: How do you currently infuse play into your class? How might you change this as a result of some of the ideas you have encountered?
I teach kindergarten and first grade, there are five students in each grade. Play in my classroom consists of different things. With my kindergartners, I like to have them play matching card games with letter names or sounds. For instance, students have to match capital A with the lowercase a, or say the sound to match the letter name. This is a mini-game, for when they have completed their seatwork.
With my first grade students, we play addition and subtraction bingo. I tell my students to use the strategies they’ve learned like doubles plus one, counting on, make a ten, etc. to review the content.
Both grades play games on their iPads. We have Reflex Math that is a game based learning application, which helps students master addition, subtraction, multiplication, and division facts. My kindergarteners play on Starfall.
I use Class Dojo in my classroom. I do have a leaderboard set up. Students like to compete with each other to get the most points. You can choose your rewards. For instance, if you want to incorporate gaming into your classroom, you can set it up so that when students get so many points, or class points, they can choose a game to play.
Before I set up my gamified classroom, I need to choose a theme, characters, setting, and action. Like Matera said, not all classrooms will have the same game elements because of our different teaching styles, demographics, etc. Once I have my basics figured out, I can start planning the game elements, like badges. There are two types of badges, leader badges, and mini-badges (Matera, loc., 2088). Leader badges are earned by going on side quests. When students put it that extra effort, they earn the unit’s leader badge. Mini-badges are when you want high student participation and input. They can also be used for reinforcing positive behaviors (like Class Dojo).
Rule Benders is a game that allows students to redo anything (Matera, loc. 2211). Great for when students get a poor grade. Solar Eclipse is a game that allows work to be turned in late. Assessment games include Staff of Wisdom, War Preparation, and Pottery Shards. Staff of Wisdom allows 50/50 on multiple-choice questions, War Preparation gives two minutes of open-notes, and Pottery Shards allows for a cheat sheet on a test (loc., 2266). Names can be modified to meet your game’s theme. These are the types of games I want to include into my gamified classroom.
Matera, M. (2015). Explore like a pirate: Engage, enrich, and elevate your learners with gamification and game-inspired course design. Retrieved November 2, 2016.