Week 10

EDET 679 Week 10 Essential Question: How would you change the rubric for the final project to better reflect what is important in games?

I think one of the major things we were reflecting on these past few weeks were badges and quests. I think that somewhere in the rubric it should state how we are applying a “leveling up” system. For instance, when students move through different quests or “units,” they earn badges. Element 6 is “Skill scaffolding and mastery” and to meet the element, “different levels of the game build upon prior learned skills. Initial game play may be difficult but rewards are attainable.” I think that’s too broad, and should include more of those gaming elements. For instance, Haselwood’s view on how to set up gamified strategies:

“The badges are easy to keep up with in a classroom management system like Edmodo; students get a badge when they complete a “save checkpoint” (quiz) or win a “boss fight” (unit test).”

“The Market is a place where students could purchase unique items or “power-ups” to use in class, like Divine Intervention (students work together on a test), TARDIS (students can retake any test), or Potion of Wisdom (students can ask the teachers a question on a test).”

There are four aspects of gaming that are critical to include in a gamified classroom, and they are theme, setting, characters, and action (Matera, loc. 1015). Element 2 “Narrative Context/Storyline briefly explains part of them. To meet that element, “The context or storyline is apparent and continues throughout the game but there are limited opportunities to increase understanding of them.” I think we should include some of the aspects of gaming, or be more specific of what to include.

The last thing I think should be included in the rubric is the grading scale. How are we going to grade our students throughout this gamification experience? For instance if you use a percentage grading system:

  • Tests – 45%
  • Quizzes – 30%
  • Homework -15%
  • Participation -10%

How would this be converted to fit your theme?

Aviles suggests using the xp system. “You want your xp system to use big numbers because 1000xp is more fun to earn then 10xp. I use this system,” (Aviles, 2014)

  • Epic Quests (Tests) – 1000xp
  • Heroic Quests (Quizzes) – 500xp
  • Side Quests (Hw) – 400xp
  • Social Quests (Part/Disc) – 300p

These are the three things I think should be modified (or added), to make the rubric more narrow and focus on the critical elements.


Aviles, C. (2014, February 14). Gamify Your Class Level I: Xp Grading System – Teched Up Teacher. Retrieved November 09, 2016, from http://www.techedupteacher.com/gamify-your-class-level-i-xp-grading-system-2/

Haselwood, S. (2014, December 12). The Why’s and How’s of Gamifying Your Classroom (EdSurge News). Retrieved November 09, 2016, from https://www.edsurge.com/news/2014-12-12-the-why-s-and-how-s-of-gamifying-your-classroom

Matera, M. (2015). Explore like a pirate: Engage, enrich, and elevate your learners with gamification and game-inspired course design. Retrieved November 9, 2016.



4 thoughts on “Week 10

  1. Interesting you want to put a grading system for gamification. I am progressively moving towards creating a class where there is NO grading, just accomplishments. Or at least, make grading less important than what we traditionally do. I have always thought that a “grade” in math should include what a student has learned, specifically, like outcomes/standards and have they “mastered” them or not. Too many times we say a math student has a “C” grade. What does that mean? We should require mastery to move on, especially in math where learning is built on previous knowledge. I think this is one of the reasons we struggle in math education. I still don’t like the idea of a story. 🙂

    Liked by 1 person

  2. Genevieve,

    I like that you reminded us that Matera’s four aspects of gaming are theme, setting, characters and action. This presupposes that there will be a narrative connection. Maybe the development of a gamified classroom can take another direction. When I though of a gamified classroom as I wrote my thoughts, I started to consider including more than one subject area for elementary levels.

    The idea you gave to us in setting up an XP grading system is a very nice and simple framework; which students need in order to set their own goals, and teachers need in order to avoid getting too entangled in picking apart grades and discouraging students.


  3. Thanks for sharing the XP system. One of my goals for the final project is going to be incorporating XP. I think my most of my students will be motivated by achieving points.


  4. Sara Lucas

    I really like the idea of layering the points so that they match percentages in classes. I also really like your idea of using big points. I totally agree that it is more fun to earn 1000xp than 10xp. This is something that can be easily overlooked so I am glad you brought it up. I have not even thought about my point system yet.


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