Week 11

EDET 679 Week Eleven: Creating the Game

Essential Question: What is the game you are thinking of writing up for your classroom?

Game Title/Theme: “Scooby Doo” like the cartoon.

Action and Setting: To unlock the mysteries and get a code to move onto the next scenario.

Characters or Mystery Incorporated: Mystery Incorporated- characters in Scooby Doo (students): Scooby-Doo, Shaggy, Fred, Velma, and Daphne.

Each lesson in the chapter will be a location, or a place to visit while in that city. They will have to unlock the code, or solve the mystery to move onto the next scenario.

Quests: Games include: scavenger hunts, riddles, “Wheel of Fortune,” color to find the hidden picture, “Minute to Win It – addition/subtraction strategies” etc.

Lessons will have a game at the end, one that correlates to the lesson objective of the day or unit. Math homework will be presented as a code. Students have to “crack the code” to advance or move onto the next mystery. When the code is cracked, they get a letter to help solve the overall mystery, i.e. “wheel of fortune.”

Level Up: They will “drive” to different cities (units) to solve the mysteries. To get a code, they have to master the concept/objective or solve the mystery. When the whole code is “cracked” they have completed the mission, and move onto the next mission or level up.

Badges: Codes will be given to students who solved the mystery, mastered the lesson objective, Wheel of Fortune style.

Power-ups: Scooby-snacks could be used as power-ups (Class Dojo). When a student exhibits positive behavior, turns in homework, follows instructions, etc. they earn a Scooby snack. Scooby snacks add up and can be taken away when a student demonstrates negative behavior.

Scooby Doo Shop:

XP: extra credit: cost 10 Scooby snacks.

Quiz/test help or open note test: 10 Scooby snacks.

Homework pass: 20 Scooby Snacks.

Bathroom pass (during instructional time): 2 Scooby Snacks.

Late homework/make-up work: (after a unit ends): 5

Water break (during instructional time): 2

Scooby Doo points will be kept on the whiteboard, so they can add or subtract points as they use them.

Leader boards: The “game board” will be displayed, and students’ avatar will indicate how far they have progressed, and how many more they need to complete the mysteries they need to solve in the city.







One thought on “Week 11

  1. I like your theme of Scooby-Doo. I think the students will think it’s neat, because most know of Scooby-Doo. I also like your ideas of games (quests) you plan on incorporating. Do you plan on using class dojo to keep track of Scooby snacks?


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